Some of the tutorial popups in the game are disabled Village Elders can be accessed from the Village Menu Troop wages reduced and leadership cuts wages even more Treasure loot from pillaging and fighting available to better finance armies through war Goods merchants have 6X the maximum gold they used to be able to have Cattle Follows your party instead of runs and is faster moving Your army continues to fight even when you've been knocked out Schools and Mills give faster regular recurring benefits Many factions have unique faction specific armours with unique textures All factions have new expanded troop trees
I noticed in the mod the default characters were pathetically weak in 1257-style combat, thus I made this mod. This mod overhauls the current 1257 Custom Battles characters and re-balances them. (possible recruiting mercenary units after every winning fight with bandits)įortis quod Vitiosus-Custom Battle Characters Mod You must start new game! This submod is not for low lvl characters! If you wish putt back old version, so just back up this files: map.txt, parties.txt, party_temptates.txt, troops.txt and 3 new textures. To install, only unpack this file into 1257 AD (improved) mod folder and rewrite old files. Usable for version 1257 AD (improved) 09.1 and 09.4.
Hi, this is my small submod, which changed units and lords equipment and some names.
mercenaries are now more expensive to hire (much more so) their wages are also double those of faction troopsġ257 AD (improved) Raudentius units patch
unit upkeep costs are increased not as much as for M&B but still significantly higher battle performance should be much better world map performance should be much better Please note these changes are NOT save file compatible, you will need to start a new game (export and then import your old character, sorry). balance changes (money, army composition, equipment etc) critical fix for faction slots, very important! removed restrictions on AI lords as far as troop composition goes family trees are built using the warband's system, that leads to bishops and other celibate persons to be married and have children etc. settlement locations in Scandinavia are not correct, this will be corrected when the new map becomes available. The mod is currently compatible with Warband 1.113 single player, and it is to be considered in alpha stage. From this point on the player and NPC lords shape this land and fight for supremacy and control of the continent.ġ1. The starting point of the journey is year 1257 AD and attempts to be as historically accurate as possible. This mod attempts to reflect the reality of 13th century Europe.